Pegasus Spiele
Djinn
Categories: Fantasy
Mechanics: End Game Bonuses, Grid Movement, Modular Board, Open Drafting, Set Collection, Variable Player Powers, Variable Set-up
Players: 1–4
Ages: 12+
Playtime: 60–90 Min
Your ancestors either discovered or created a magical source, but the exact details of its origin have been lost to time. A small community has formed around this source, dedicated to protecting it and maintaining its secrecy. Unfortunately, some magical entities—neither fully corporeal nor entirely ethereal—have found this source. These entities, known as "Djinn," have appeared throughout the city, challenging your access to the source.
As young members of the Magic Guild, you are tasked with capturing these Djinn to prevent them from causing harm. To permanently contain them, you must trap them in special Djinn bottles, sealed with corks made from the bark of a tree near the magic source.
The player who best protects the town will be admitted to the inner circle of the Magic Guild and gain access to even greater secrets.
In Djinn, you take turns moving across a map with thirteen locations. Each location offers different actions, such as acquiring bottles and corks, collecting magical power, purchasing magical items, hiring mages, and uncovering secret passages. You can only access one of two or three locations per round, so careful planning is essential to gather the resources needed to capture the Djinn. The game concludes when all six "Boss Djinn" have been captured, and players score points based on the Djinn they have successfully captured.
- Price:
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Sku:
PES55143E