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High Frontier 4 All: Module 2: Colonization Expansion

High Frontier 4 All: Module 2: Colonization Expansion

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Categories: Civilization, Economic, Expansion for Base-game, Exploration, Industry/Manufacturing, Science Fiction, Space Exploration

Mechanics: Auction/Bidding, Deck, Bag, and Pool Building, Hand Management, Network and Route Building, Pick-up and Deliver, Point to Point Movement, Simulation, Variable Player Powers

Players: 1–5

Ages: 14+

Playtime: 30–240 Min

High Frontier 4 All: Module 2: Colonization Expansion introduces two new types of cards: Bernals, orbital space colonies, and Colonists, space pioneers. These cards expand the core game, shifting the focus from merely industrializing and exploiting solar system resources to colonizing and settling new worlds. Bernals enhance your Colonies, granting additional Victory Points based on the Hydration of nearby Factories. They also provide Colonists, who can be sent to Sites to carry out additional Operations.