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Pathfinder 2E: Adventure Path: Hoof, Cinder, and Storm Triumph of the Tusk 2/3

Pathfinder 2E: Adventure Path: Hoof, Cinder, and Storm Triumph of the Tusk 2/3

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Having successfully overcome an orc stronghold, the PCs are summoned to the formidable orc city of Urgir to quell powerful ancestor storms and safeguard the vital aurochs herds that sustain the Belkzen people. However, the unrest in the region has drawn multiple threats: orc rebels in the mining city of Blisterwell, Shoanti raiders seeking revenge, and more. The PCs must fend off these attacks, turning enemies into allies as they help secure Belkzen's survival.

Hoof, Cinder, and Storm is an orc-centric Pathfinder adventure designed for four 6th-level characters. It continues the Triumph of the Tusk Adventure Path, a three-part campaign that follows a diverse group of dignitaries as they transform into battle-hardened defenders of orc lands and independence. This volume also includes additional adventures set in Belkzen, a look at Shoanti culture, new magical items, and dangerous creatures that haunt the badlands!