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Pathfinder 2E: Adventure Path: To Blot Out the Sun (Shades of Blood 3 of 3)

Pathfinder 2E: Adventure Path: To Blot Out the Sun (Shades of Blood 3 of 3)

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The PCs must utilize their knowledge of Nizca's plan to block out the sun as they descend into the basement of the former prison's central command tower. Along the way, they must overcome dangerous guardians, mysterious Azlanti magic, and complex machinery to reach the pinnacle of the tower where Nizca is working to complete their scheme. The stakes are high as the looming threat of nightfall over Golarion adds to the tension. To Blot Out the Sun is the final chapter in the Shades of Blood Adventure Path, designed for 7th-level characters and delving into the realm of undead mathematics and vampiric power. This volume sheds light on the enigmatic patron of the campaign's antagonist, Nin, and delves deeper into the world of vampires while also revealing unsolved mysteries and presenting a variety of magical contraptions to enhance gameplay.