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Root: A Game Of Woodland Might And Right

Root: A Game Of Woodland Might And Right

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Categories: Animals, Fantasy, Negotiation, Territory Building, Wargame

Mechanics: Action Points, Action Queue, Action Retrieval, Area Majority/Influence, Area Movement, Dice Rolling, Hand Management, Multi-Use Cards, Negotiation, Point to Point Movement, Race, Sudden Death Ending, Take That, Variable Player Powers, Variable Set-up

Players: 2–4

Ages: 10+

Playtime: 60–90 Min

Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.

The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.