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Sin: A Spire Sourcebook

Sin: A Spire Sourcebook

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Sin builds upon the world of Spire: The City Must Fall, offering a deeper exploration into three key aspects of life within the decaying city: Crime, Religion, and Order. Detailed sections cover each area, providing setting information, plot hooks, optional rules, and new enemies to confront. Explore the portable shrines to Rob, the God of Mugging, and his unwilling patrons; uncover the latest military fashion trends among high elves, marked by tragic pyrrhic style; experience the wild funeral-parties of the Crimson Vigil; delve into the grim realities of the Hive, Spire’s notorious prison; and assemble your own gang of Knights, supposedly sanctioned by the goddess, though they might just be hustling the streets for cash.

Two new classes are introduced: the Gutter Cleric, a divine con artist who cheats gods out of their metaphysical loose change, and the Mortician Executioner, a necromantic bureaucrat who declares someone legally dead—then sets the record straight with a sword.

The book also features three thrilling adventures, sending Ministers into some of the city’s most perilous areas. They’ll face reborn gods (and perhaps figure out how to defeat them), navigate conflicts between fanatical religious factions, and get caught up in a web of film noir-inspired murder magic, so potent that it threatens the very foundation of Spire itself.