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Traveller: Mercenary Adventure 3: Must Travel, Need Guns

Traveller: Mercenary Adventure 3: Must Travel, Need Guns

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Traveller: Kolan’s Gamble - A Mercenary’s Struggle for Reputation!

Get caught in a political game on Kolan, where a reluctant government hires mercenaries to quell an insurgency, but then refuses to let them act.

  • A Contract Gone Wrong: Stuck in a waiting game, you’re forced to watch as the insurgents gain ground while your client delays authorization and seeks to terminate your contract.
  • Rules of Engagement: Limited by strict rules of engagement, you must find creative ways to demonstrate your worth while avoiding direct offensive action.
  • Unexpected Threat: A heated engagement reveals advanced weaponry and offworld support for the insurgents, forcing a re-evaluation of the situation.
  • A Risky Raid: Facing a withdrawal order, you must decide whether to risk a raid on the insurgents’ base to clear your flanks and fulfill your contract, despite the client’s intentions.

“Kolan’s Gamble” is a scenario that pits you against political maneuvering and unexpected threats, challenging you to navigate a difficult situation and ultimately claim your rightful reward.